7th International Conference on Computational Intelligence in Music, Sound, Art and Design.
April 2018, Parma, Italy
Part of evo* 2018
Evomusart is published in Springer Lecture Notes in Computer Science
(LNCS) since 2003
This year some papers from Evomusart will be selected for a
new Springer book titled “The handbook of Artificial intelligence
and the Arts” edited by Juan Romero, Penousal Machado and Gary Greenfield.
Following the success of previous events and the importance of the field of computational intelligence, specifically, evolutionary and biologically inspired (artificial neural network, swarm, alife) music, sound, art and design, evoMUSART has become an evo* conference with independent proceedings since 2012. Thus, evoMUSART 2018 is the seventh International Conference on Computational Intelligence in Music, Sound, Art and Design.
The use of Computational Intelligence for the development of artistic systems is a recent, exciting and significant area of research. There is a growing interest in the application of these techniques in fields such as: visual art and music generation, analysis, and interpretation; sound synthesis; architecture; video; poetry; design; and other creative tasks.
The main goal of evoMUSART 2018 is to bring together researchers who are using Computational Intelligence techniques for artistic tasks, providing the opportunity to promote, present and discuss ongoing work in the area.
The event will be held in April, 2018 in Parma, Italy, as part of the evo* event.
Topics of interest
Submissions should concern the use of which use of Computational Intelligence techniques (e.g. Evolutionary Computation, Artificial Life, Machine Learning, Swarm Intelligence) in the generation, analysis and interpretation of art, music, design, architecture and other artistic fields. Topics of interest include, but are not limited to:
- Systems that create drawings, images, animations, sculptures, poetry, text, designs, webpages, buildings, etc.;
- Systems that create musical pieces, sounds, instruments, voices, sound effects, sound analysis, etc.;
- Systems that create artifacts such as game content, architecture, furniture, based on aesthetic and functional criteria.
- Robotic-Based Evolutionary Art and Music;
- Other related artificial intelligence or generative techniques in the fields of Computer Music, Computer Art, etc.;
Computer Aided Creativity and computational creativity
- Computational Aesthetics, Experimental Aesthetics; Emotional Response, Surprise, Novelty;
- Representation techniques;
- Surveys of the current state-of-the-art in the area; identification of weaknesses and strengths; comparative analysis and classification;
- Validation methodologies;
- Studies on the applicability of these techniques to related areas;
- New models designed to promote the creative potential of biologically inspired computation;
- Systems in which computational intelligence is used to promote the creativity of a human user;
- New ways of integrating the user in the evolutionary cycle;
- Analysis and evaluation of: the artistic potential of biologically inspired art and music; the artistic processes inherent to these approaches; the resulting artefacts;
- Collaborative distributed artificial art environments;
- Techniques for automatic fitness assignment
- Systems in which an analysis or interpretation of the artworks is used in conjunction with computational intelligence techniques to produce novel objects;
- Systems that resort to computational intelligence approaches to perform the analysis of image, music, sound, sculpture, or some other types of artistic object or resource.
For the 20th year anniversary of the evo* conference, a website was made available with all the
information on the evoMUSART papers since 2003.
The idea is to bring together all the publications
in a handy web page that allows the visitors to navigate through all papers, best papers, authors,
keywords, and years of the conference, while providing quick access to the Springer’s web page
links. Feel free to browse, search and bookmark: http://evomusart-index.dei.uc.pt/.
Submissions will be rigorously reviewed for scientific and artistic merit. Accepted papers will be presented orally or as posters at the event and included in the evostar proceedings, published by Springer Verlag in a dedicated volume of the Lecture Notes in Computer Science series. The acceptance rate at evoMUSART 2017 was 41% for papers accepted for oral presentation, and 41% for poster presentation.
Submitters are strongly encouraged to provide in all papers a link for download of media demonstrating their results, whether music, images, video, or other media types. Links should be anonymised for double-blind review, e.g. using a URL shortening service.
There are two types of presentation:
- Long talk (20 minutes + 5 min questions). Authors can optionally bring a poster to present at the poster session.
- Short talk (10 minutes, no questions). Authors MUST also bring a poster to present at the poster session.
Authors will be notified in advance of the type of presentation (short/long).
Additional information and submission details
Submit your manuscript, at most 16 A4 pages long, in Springer LNCS format (instructions downloadable from http://www.springer.com/computer/lncs?SGWID=0-164-6-793341-0
Submission link: https://myreview.saclay.inria.fr/evomusart18
Page limit: 16 pages
The reviewing process will be double-blind; please omit information about the authors in the submitted paper.
EvoMUSART Conference chairs
University of A Coruña
Institute of Digital Games, University of Malta
- Mauro Annunziato, ENEA, Italy
- Dan Ashlock, University of Guelph, Canada
- Peter Bentley, University College London , UK
- Eleonora Bilotta, University of Calabria, Italy
- Tim Blackwell, Goldsmiths College, University of London, UK
- Adrian Carballal, University of A Coruna, Spain
- Amilcar Cardoso, University of Coimbra, Portugal
- Peter Cariani, University of Binghamton, USA
- Vic Ciesielski, RMIT, Australia
- John Collomosse, University of Surrey, UK
- Kate Compton, University of California Santa Cruz, USA
- João Correia, University of Coimbra, Portugal
- Pedro Cruz, Northeastern University, USA
- Palle Dahlstedt, Göteborg University, Sweden
- Hans Dehlinger, Independent Artist, Germany
- Alan Dorin, Monash University, Australia
- Arne Eigenfeldt, Simon Fraser University, Canada
- José Fornari, NICS/Unicamp, Brazil
- Marcelo Freitas Caetano, IRCAM, France
- Philip Galanter, Texas A&M College of Architecture, USA
- Pablo Gervás, Complutense University of Madrid, Spain
- Andrew Gildfind, Google, Inc., Australia
- Gary Greenfield, University of Richmond, USA
- Scot Gresham Lancaster, Univerisy of Texas, Dallas, USA
- Carlos Grilo, Instituto Politécnico de Leiria, Portugal
- Andrew Horner, University of Science & Technology, Hong Kong
- Takashi Ikegami, The University of Tokyo, Japan
- Christian Jacob, University of Calgary, Canada
- Colin Johnson, University of Kent, UK
- Daniel Jones, Goldsmiths College, University of London, UK
- Anna Jordanous, University of Kent, UK
- Amy K. Hoover, University of Central Florida, USA
- Maximos Kaliakatsos-Papakostas, Department of Music, Aristotle University of Thessaloniki, Greece
- Matthew Lewis, Ohio State University, USA
- Alain Lioret, Université Paris 8, France
- Louis Philippe Lopes, Institute of Digital Games, University of Malta, Malta
- Roisin Loughran, University College Dublin, Ireland
- Penousal Machado, University of Coimbra, Portugal
- Roger Malina, Univerisy of Texas, Dallas, USA
- Bill Manaris, College of Charleston, USA
- Tiago Martins, University of Coimbra, Portugal
- Jon McCormack, Monash University, Australia
- Eduardo Miranda, University of Plymouth, UK
- Nicolas Monmarché, University of Tours, France
- Marcos Nadal, University of Vienna , Austria
- Michael O'Neill, University College Dublin, Ireland
- Philippe Pasquier, Simon Fraser University, Canada
- Alejandro Pazos, Universidade da Coruña , Spain
- Somnuk Phon-Amnuaisuk, Brunei Institute of Technology, Malaysia
- Brian Ross, Brock University, Canada
- Jonathan E. Rowe, University of Birmingham, UK
- Antonino Santos, University of A Coruna, Spain
- Marco Scirea, IT University of Copenhagen, Denmark
- Daniel Silva, University of Coimbra, Portugal
- Benjamin Smith, Indianapolis University, Purdue University,Indianapolis, USA
- Stephen Todd, IBM, UK
- Paulo Urbano, Universidade de Lisboa, Portugal
- Anna Ursyn, University of Northern Colorado, USA
- Dan Ventura, Brigham Young University, USA
- Patrick Janssen, National University of Singapore, Singapore